2024
An art interpretation app to study the human mind
mobile
education
research
shipped






Role
Product Designer
timeline
March - May 2024
Team
3 product designers
4 software engineers
1 project manager
contributions
Product design
Animation design
Design systems
overview
The FINN Lab, a neuroscience research lab, is studying how differences in image perception can explain broader phenomena like mental health and politics. To collect data for this research, they partnered with my team at the DALI Lab to create a mobile “edutainment” app for the Hood Museum of Art, where visitors can complete Mad-Libs-style artwork activities.
my contributions
End-to-end design for activity and summary features within the app, from user research, visual design, and prototyping. I also contributed my own 2D graphic animations.
results
ArtLibs is available on the App Store and has received 500+ downloads from museum visitors. Users report in feedback surveys that the app enhanced their museum experience and encouraged deeper engagement with the artwork.
downloads since release
of engaged users explored multiple atworks
opportunity
challenges
Consent
Users must onboard first to provide consent and demographic information in order to participate fully and compensation.
Objectivity
Designs should record quantitative data from users, but should avoid using numbers or percentages as to not bias or influence users.
Clarity
Activity instructions should appear often, and be clear and concise so users to produce accurate data for the researchers.
1.0 My map of the main user flow, detailing each step required by the study.
IMAGE
Guiding question
user research
competitive analysis
In order to understand existing user flows and features, we conducted research of 11 museum mobile apps, and 3 apps that had activity summary features. From our research, we gained a clearer understanding of existing design standards in place that we were able to translate to our iterations.

ideation
Museum map navigation

Interpretations and artwork ratings

Activity summary

design decisions

Floor toggle

Artwork selection


Instructions button








animation graphics
Adding more delight
The research study's "artwork personalities" are based on the concept of "listening personalities" from Spotify Wrapped 2022. Quantitative data from the artwork interpretations was categorized into four different interpretation styles.
In order to make them more fun and memorable for the user, I personally designed the personality shapes in Adobe Illustrator and then animated them in Adobe After Effects & Photoshop.

The Flexible Appreciator
You approach art with an open mind, revising your views as you learn more. Your thoughtful flexibility shows that shifting perspectives can be just as powerful as certainty.

The Cautious Observer
You take your time with art, observing details and absorbing subtleties before forming an opinion. By playing devil’s advocate, you make interpretation more thoughtful—and fun!

The Adaptable Connoisseur
You're quick to form opinions—and just as quick to revise them when new insights arise. Your adaptability reflects a deep engagement with art. Flexibility is your superpower!

The Decisive Critic
First impressions really matter to you — you tend to know exactly how you feel about a piece of art the moment you see it. You don’t spend time constructing elaborate narratives — your reactions are quick and instinctive. That’s a strength!
impact
"ArtLibs has been a great success over the last year, and we are so thankful to you and the whole team for the amazing job you did on it!" — Professor Emily Finn, Principal Investigator @ The FINN Lab
A few months after being released on the iOS App Store in fall 2024, ArtLibs received over 500 downloads from visitors at the Hood Museum, which exceeded their initial research goals by 14%.
Around 60% of participants completed most or all pieces in the study, and the ages of users ranged from 18 to 88. The FINN Lab was thrilled with the results, mentioning that interpretation personality styles that we designed worked exactly as they had hypothesized, and that users really enjoyed them.
”We're seeing clear relationships between using the app (reinterpreting artwork) and people's enjoyment of art, with particularly strong effects when people were presented with interpretations from earlier visitors that were more semantically distinct from their own”

Testimonial 1
"I really liked the user interface of the app and the prompts. Sometimes it is hard to know where to start interpreting a piece of art, and the app helped guide that process"
— An ArtLibs user





final thoughts
My takeaways from the project
ArtLibs was my first large-scale product design project, and I am grateful to have learned so much from it and to have worked with such a wonderful team of designers and engineers. We presented our project at Technigala, Dartmouth's quarterly tech showcase, at the end of the academic term, receiving positive feedback from the Dartmouth community.
Working with real constraints
Our quick 6-week timeline and research study requirements introduced constraints that conflicted with the "ideal" UX process, but this pushed me to think much more critically about tradeoffs
Good design makes experiences memorable
The purpose of ArtLibs was to gather research data, but watching students talk excitedly about the app, even months later, made me realize that making a great user experience is long-lasting



